Hack Gu Last Recode Ps4 Gameplay
.hack//G.U. | |
---|---|
Genre(southward) | Action role-playing |
Developer(s) | CyberConnect2 |
Publisher(s) | Namco Bandai Games |
Creator(southward) | Hiroshi Matsuyama |
Creative person(s) |
|
Writer(south) |
|
Composer(due south) | Chikayo Fukuda |
Platform(s) |
|
Start release | .hack//1000.U. Vol.1//Rebirth May eighteen, 2006 |
Latest release | .hack//G.U. Last Recode March 11, 2022 |
.hack//One thousand.U. is a series of single-player action role-playing games for the PlayStation 2, adult past CyberConnect2 and published past Namco Bandai Games between 2006 and 2007. The series contains iii games: .hack//G.U. Vol. 1//Rebirth,[a] .hack//G.U. Vol. 2//Reminisce [b] and .hack//1000.U. Vol. 3//Redemption.[c] Equally in the previous .hack games, .hack//One thousand.U. simulates a massively multiplayer online office-playing game (MMORPG) called The World—the role player controls a character who plays the fictional online game. They were directed by Hiroshi Matsuyama who aimed to address criticisms of the previous series. Its narrative, by Tatsuya Hamazaki, was written concurrently with .hack//Roots, an anime set before the events of the games.
The story focuses on a character named Haseo. He hunts another role player named "Tri-Edge" who killed his friend Shino within the game and left her in a coma in existent life. Haseo joins an system that is also tracking Tri-Edge. The reason Shino and other players fall into comas is continued with AIDA, a mysterious figurer anomaly that infects their characters. During the release of the games in Japan, Bee Train produced .hack//Roots, which depicts Haseo's get-go days in The Globe. The series has also been adapted into a manga, a light novel, and a CGI film.
Critical reception to the games has been lukewarm with reviewers focusing on how the developers dealt with the bug regarding the previous .hack games and the execution of the storyline across the 3 titles. The first game got higher ratings; critics praised the add-on of new gameplay features while parts from the story have been labeled every bit filler. Boilerplate scores declined beyond the three games. A high-definition remaster of the trilogy, .hack//K.U. Concluding Recode , was released for PlayStation iv and Microsoft Windows in November 2017, and was released on Nintendo Switch in March 2022. The remaster marks the first time that .hack//G.U. was released in Europe. The collection received more praise than the original trilogy for solving problems with the gameplay and presentation but was criticized for the lack of variety in dungeons.
Gameplay [edit]
.hack//G.U. simulates a massively multiplayer online function-playing game (MMORPG); players presume the role of a participant in a fictional game called The World. While in The Earth, the player controls the on-screen player character, Haseo, from a 3rd-person perspective (with optional first-person manner).[one] The thespian may control the photographic camera using the game controller's right analog stick. Within the fictional game, players explore monster-infested fields and dungeons as well equally "Root Towns" that are costless of combat. They too tin can "log-off" from the game and return to a computer desktop interface which includes in-game e-mail, news, and message boards, equally well equally desktop and background music customization options.[ii] In Reminisce, an optional bill of fare game called "Carmine VS" becomes available. The role player may salve the game to a memory card both from the desktop and inside The World at a Save Shop. Subsequently the actor completes the game, a Data Flag appears on the save file, which allows the transfer of all aspects of the player grapheme and party members to the next game in the series. This can also be applied to previous games if the player outset finished the Reminisce or Redemption.[3]
Root Towns are non-combat areas in The World. The player may restock on items, buy equipment, or chat and merchandise with other "players" of The World. The actor may also undertake optional quests and visit guilds.[2] A central feature of all towns is the Anarchy Gate. This blue portal is used to travel betwixt towns (called "servers") every bit well as access the fields and dungeons where battles take place.[one] A countersign system controls the characteristics of each area. Depending on the characteristics of each word in the 3 word phrase, the resulting area may have unlike attributes such as prevalence of monsters or items, among other features.[4]
.hack//G.U. is an action part-playing game; players attack monsters in existent time.[4] However, the action pauses whenever the menu is opened in order to select magic to cast, items to utilize, or skills to perform. The player but direct controls Haseo; the other characters are controlled by the game itself. The player may either provide guidelines ("Gratuitous Will", "Rage", "Life", etc.) or issue direct commands (for case, to cast a particular magic at a detail enemy) to the computer-controlled characters. Monsters roam the environments freely or guard treasure chests. Once gainsay is initiated, via a "surprise attack" or the player being spotted, a wall erects around the gainsay area to forbid escape. Weapons give the histrion access to the Skill Trigger feature which allows Haseo to perform a powerful attack. At his initial power level, Haseo can simply wield dual brusque swords; he earns the right to equip additional weapons like broadswords and scythes over the course of the game. In Reminisce, he gains the power to instantly change weapons in the heart of gainsay and scan the enemy for weapon weaknesses. If a party lands a large combo against an enemy with i of those hits being a regular attack, the victim becomes vulnerable to an enhanced type of Skill Trigger called "Rengeki" upon the landing of the regular attack.[i] Rengeki attacks deal double damage, requite an experience point bonus, and fill up the aggressor political party'due south Morale gauge, which allows the party to use a combination set on. Sure plot-related fights, chosen "Avatar battles", use a different interface which incorporates shoot 'em up gameplay elements. Later depleting the opponent's health, players must charge up a "Information Drain" to stop the battle.[2]
Plot [edit]
Setting [edit]
.hack//Grand.U. takes identify in an alternate version of Earth in the year 2017. As depicted in the commencement .hack game series, the "2nd Network Crisis" was an incident that occurred seven years ago in which many computer systems beyond Nihon malfunctioned.[five] Through the efforts of those games' hero, Kite, the incident resulted in the nascence of Aureola, the ultimate bogus intelligence (AI), capable of making decisions for itself.[6] Nether the guidance of Aura, The Earth, the nigh popular MMORPG at the fourth dimension, flourishes and the events of .hack//Fable of the Twilight occur during this four-twelvemonth menstruum.[seven]
In late 2014, Aura disappears, resulting in the slow disuse of The World and the Internet as a whole. In response, the company that administrates The World, CC Corp, sets up "Project K.U." and tasks them with remedying the problem. They come up upward with the "Restore Aura (RA) Plan", in which they endeavor to retrieve the fragments of Morganna—an AI that served as Aura's "mother"—and seal them into role player characters (PCs) of The World.[8] In theory, this would let the Projection G.U. programmers to manipulate the Morganna programme to recreate Aura. But certain "chosen" players could command these special "Epitaph PCs".[ix]
After locating candidates to operate the Epitaph PCs, the team gain to test the RA Plan despite concerns over "anti-existences" that might damage the Internet. The program fails catastrophically and destroys over 80% of the data for The Earth.[10] Instead of trying to salvage the information, CC Corp develops The World R:2 and releases it to a new generation of players.[11] Still, this new game is less popular than its predecessor and becomes plagued by "player killers" (PKs), players who target other players for fun and sport. The Epitaph PCs which had been lost during the RA Plan disaster resurface in the new version, fastened to certain players of involvement.[12]
Characters [edit]
The main playable grapheme of .hack//Chiliad.U. is Haseo, a player of The World whose friend Shino fell into a coma afterward being attacked by a PK named "Tri-Border" within the game.[13] As a result, Haseo becomes obsessed with gaining the strength to defeat Tri-Border and save Shino—he earns the nickname "Terror of Death" for his relentless hunting of PKs. As an Epitaph PC, Haseo is recruited into the new incarnation of Project G.U., which now handles debugging of The Earth. Yata, who played a key role in the events of .hack under the name Wiseman, leads Projection One thousand.U., while other Epitaph PCs including Kuhn and Pi make up the rest of the grouping. Haseo's hostile nature attracts the attending of Atoli, a member of the peace-loving Moon Tree guild, who resolves to befriend him. Haseo is too searching for Ovan, Haseo's and Shino's quondam guildmaster who disappeared during .hack//Roots nether mysterious circumstances.[14]
Story [edit]
Vol. ane//Rebirth [edit]
Later months of searching, Haseo finally encounters Tri-Edge and attempts to kill him but is hopelessly outmatched. In the battle, Tri-Edge uses an illegal skill on Haseo, Data Bleed, which corrupts his graphic symbol data and resets it to level 1.[15] Lacking the force he once had, Haseo meets two friendly players, Silabus and Gaspard, who invite him to join their guild.[16] Haseo is also approached by Kuhn and Pi who recruit him into Yata'south organization of Epitaph PCs, players who tin can summon Avatars. This grouping's goal is to protect The World from AIDA, a mysterious software problems that has been infecting parts of the game which tin only be defeated using an Avatar.[17]
During this time, Haseo is contacted repeatedly by Atoli, a gentle healer from Moon Tree guild who tries to convince him to savour the game and its world more than.[18] He is short and standoffish with her because her graphic symbol model strongly resembles Shino'south but she persists in trying to befriend him.[19] Haseo awakens his Avatar, Skeith, while fighting in a tournament and he prevails over the champion Endrance, who was being controlled by AIDA. After Endrance's defeat, Atoli finds a foreign red mark made by Tri-Edge and falls into the portal it creates. Haseo, Pi, and Kuhn follow her through the warp and see her struggling to open a locker in a white void. Tri-Edge ambushes them but they manage to defeat him.[20] After he fades abroad, the locker opens to reveal AIDA, which infects Atoli.
Vol. ii//Reminisce [edit]
Haseo and the G.U. staff notice themselves trapped within the game, physically unable to leave or log out. Atoli recovers, but is rendered mute, able to communicate just through instant letters. Yata explains that AIDA has copied The World 's server, trapping anybody inside to experiment on them. They transfer everyone back to CC Corp's servers to escape. Ovan directs Haseo to assemble the Epitaph PCs together to solve the mystery of AIDA. Shortly afterwards, Haseo is approached by a player named Alkaid, concerned for her friend Sirius, who has been possessed by AIDA.[21] They enter into a tournament to fight Sirius, but Alkaid is ambushed by the AIDA-infected PK Bordeaux, which leaves her in a blackout. Haseo requests Endrance'southward assistance for the rest of the tournament. They defeat Sirius and purge him of the AIDA that had stolen Atoli's Epitaph.[22]
With Atoli's Epitaph returning, she also recovers.[23] However, her superior from Moon Tree, Sakaki, pushes her into a depressed fugue that leaves her vulnerable to AIDA again. Sakaki attacks his own guild to provoke Atoli into using her Avatar; he seeks to manipulate her and AIDA so he can proceeds command of the real world through the Internet. Haseo saves Atoli and defeats Sakaki after he purposely contaminates himself with AIDA in a terminal-ditch effort to gain control of the network.[24] [25] Following this, Ovan appears and reveals that he is the real Tri-Edge—his left arm contains the first hostile AIDA.[26] The enemy that Haseo had believed was Tri-Edge is actually Azure Kite, one of iii AIs that Aura had created to destroy the AIDAs.[27] Ovan orchestrated Shino's and Alkaid's attacks and Sakaki's betrayal in society to push Haseo into becoming strong enough to impale the AIDA possessing him. Though Haseo succeeds in defeating Ovan, the coma victims practice non recover.
Vol. 3//Redemption [edit]
With AIDA corruption spreading throughout the Internet, CC Corp executives fire Yata from Project G.U. and supplant him with Sakaki. Mad with power, Sakaki forces Haseo into a tournament filled with AIDA-corrupted PKs. Haseo prevails in the tournament and defeats Sakaki. Haseo and the others discover Yata who awakens as an Epitaph PC. They meet Ovan's sister, Aina, who has been trapped in The World after Ovan's AIDA attacked her. With all the Epitaph PCs awakened, Ovan challenges Haseo to some other fight. In defeat, Ovan is able to use his Avatar'southward special ability "The Rebirth" which completely resets the Internet and cleanses information technology of AIDA, though he falls into a coma as a result.[28] The 1000.U. members are saved by Zelkova, leader of Moon Tree, who reveals that Ovan's actions caused several comatose players to wake up, though others are still trapped within the game. Yata discovers the crusade: an "anti-existence" chosen Cubia is trying to devour The World, resulting in the expiry of all players.[29]
Aina summons Aura who hints to the party that the key to defeating Cubia is the 8 Avatars. Haseo calls on all the players of The World to help in defending against Cubia's minions. With the combined powers of the eight Epitaph PCs including Ovan's spirit, Haseo destroys Cubia. With Cubia gone, all the remaining comatose players awake and Haseo meets Shino one time again.[xxx] Upon meeting her, Shino motivates Haseo to be more honest with his feelings which causes him to pursue Atoli. A hidden ending in the Forest of Pain shows Haseo a vision of Ovan; Haseo declares that they volition meet again.[31]
Vol. 4//Reconnection [edit]
I yr and three months after Cubia's destruction, Haseo learns from Pi that Ovan'south body has been located in The World frozen in ice. Due to Skeith becoming destabilized, Zelkova seals Haseo's Avatar.[32] Haseo is unable to shatter Ovan'southward water ice prison.[33] Haseo and so meets Kusabira who informs him of an assail on the Net Slum a few days before at the easily of a gigantic monster created by the game'south network problems, Vegalta. Kusabira tells Haseo that Vegalta has consumed Zelkova, her brother, and asks Haseo to save him before he dies. Haseo confronts the monster and frees Zelkova, who remarks that he does not take a sis only surmises her true identity. Kusabira is a remnant of AIDA that had developed man-similar AI, and she called him her blood brother because he, too, is an AI native to The World. Zelkova uses Kusabira'south data to pacify Skeith'due south ability and unseals the Epitaph, unlocking Haseo'southward terminal form and granting him admission to the powers of all the Epitaphs at will.[34]
Haseo successfully destroys Ovan's water ice prison with this new power. Kusabira appears and merges with Ovan, reviving him. Vegalta returns and faces both Haseo and Ovan.[35] With their Epitaphs merged into one being combining Skeith with Corbenik and the others' powers, the duo destroys Vegalta. Ovan reunites with his sister and friends. On the terminal day of service for The World R:2, Haseo logs on and speaks with each of his friends to say good day to the game and them.[36] Ovan invites him on one last chance through a dungeon and they reflect on their memories together.[37]
Development [edit]
Development for .hack//Thousand.U. began in October 2002, towards the end of the showtime .hack serial' production cycle, with CyberConnect2'south president Hiroshi Matsuyama as director.[38] It was showtime appear in June 2004 under the working title of "Project One thousand.U.".[39] Instead of a direct sequel, CyberConnect2 adult it as an contained series with connections to the get-go .hack series that new players could all the same enjoy.[40] [41] Players criticized the number of parts in the get-go .hack series. As a issue, .hack//G.U. comprises 3 games instead of 4. The beginning game's release date was delayed in order to coincide with the get-go of its manga accommodation and anime companion serial.[42] In Nihon, the three games were released on May 18, 2006, September 28, 2006, and Jan 18, 2007, respectively.[43] [44] [45] In Due north America, they were published on October 24, 2006, May viii, 2007, and September ten, 2007.[46] [47] [48]
Graphically and technologically, the game is an comeback on the original .hack serial. As a series, the setting and concept presented in the games are darker and more mature than earlier.[49] In terms of gameplay, .hack//G.U. was made more action-oriented than the outset .hack games with Haseo beingness able to connect combos with other characters from the party.[twoscore] The interactions between the characters outside The Earth were expanded to further simulate the feel of playing a MMORPG. This was based on .hack and the .hack//SIGN anime in which the characters had to leave The World in order to take intendance of "real life events."[50] Matsuyama claimed that Rebirth was longer than the four games of the first series combined and that the three .hack//Thou.U. games would non exist "3 parts to the same game".[51] Dissimilar the previous serial where the animated tie-in .hack//Liminality was included as a bonus DVD, the development squad opted to integrate the animated story into webisodes available in-game.[52] Bandai as well released a "Terminal Disc" with the special edition of Rebirth, which further expands the franchise'south backstory and bridges the gap between the two game series.[53]
Scenario [edit]
Just as .hack and .hack//Sign were conceived as interconnected projects, Matsuyama wanted to exercise the aforementioned with .hack//M.U. and .hack//Roots. This time, he wanted them to feature the same atomic number 82 grapheme, Haseo.[54] Nonetheless, it was difficult to keep the writing consistent across projects. Matsuyama brought Tatsuya Hamazaki in to help with this challenge due to his experience working on the previous .hack project. Hamazaki wrote the game's script so the squad could focus on developing the game. On Hamazaki's advice, 2 different writing teams worked on the game and the anime simultaneously.[54] The 2nd game is subtitled "The Vocalization that Thinks of You" in Japanese; Matsuyama says this refers to the web of relationships between characters, including how Haseo remembers Shino's vocalization, how Atoli thinks of Haseo, and most importantly what Ovan means to Haseo.[55]
Matsuyama has stated that the acronym "Grand.U." has twelve meanings related to the plot of the games but the central theme is "growing upwards" in many respects.[38] [49] Haseo grows up as a character over the grade of the serial, developing his inter-personal skills and his worldliness. Matsuyama considered Kite, the atomic number 82 of the previous games, every bit a kind and relatable character and thus wanted the new game to feature a unlike type of lead character.[56] In contrast, Haseo begins the series with a vengeful personality like to main characters of shonen manga who showroom iconic traits such equally "rage, despair, conflict, backbone, and victory".[57]
Haseo and Ovan were designed past Seiichiro Hosokawa. They were Hosokawa's first creations as a rookie at CyberConnect2.[58] The staff asked previous artist Yoshiyuki Sadamoto for feedback on the graphic symbol. Every bit a effect, some aesthetics from Haseo'south design featured in the games' original trailers were removed from the finished product.[59] Haseo was influenced past Manji from the manga Blade of the Immortal by Hiroaki Samura while Atoli'southward blueprint was mix betwixt Western and Eastern culture with a bird theme forming her naming and blueprint.[lx] For Haseo'due south Xth course design, his bangs were made to symbolize his connected immaturity.[54] Haseo tin can pursue a romance with sure other characters over the course of the games. Although Atoli was intended to be the main heroine, the team had problems while writing her to the indicate that Matsuyama himself chose other characters to romance when playing the game lonely. This motivated Matsuyama to make her more than appealing for the second chapter of .hack//K.U..[61]
The two leads, Haseo and Atoli, were voiced by Takahiro Sakurai and Ayako Kawasumi. Matsuyama was surprised by Sakurai'south performance during Avatar battles where Haseo yells to summon Skeith; these were amongst Matsuyama's favorites every bit a upshot.[62] Kawasumi also enjoyed voicing her grapheme across thee series.[63] Other major actors include Megumi Toyoguchi and Mitsuki Saiga.[41] Kaori Nazuka reprised her role as Shino from .hack//Roots. She enjoyed the process due to the friendship she formed with Sakurai and Hiroki Tōchi (Ovan) during the recording of the series.[64] As in the previous games, Matsuyama appears and voices a character in Japanese, this time as Piros the tertiary.[65]
Remaster [edit]
Matsuyama was motivated to remaster the trilogy in 2017 considering it was nearing the 15th anniversary of the .hack series and .hack//G.U. takes place in 2017.[57] CyberConnect2 aimed to ameliorate the visuals from the original trilogy to fit the PlayStation iv.[66] They wanted to create something that would see the expectations of our fans. Thus the modifications to the game to deliver something that would exist "fresh and nostalgic". A cheat manner was added to make progress faster. The fights were too revised to increase their speed and reduce whatsoever stressful feeling from the original product.[67] [68] In order to meliorate the game, Last Recode employs a 1080p resolution with a 16:9 widescreen picture and sixty fps.[69]
Matsuyama wanted to use the remaster as an epilogue to Haseo'south story and to further promote it, the team designed a new form for gainsay. The new chapter, Vol. 4//Reconnection, is meant to resolve the cliffhanger at the end of the original trilogy and conclude Haseo'south story.[lxx] The Japanese limited edition features a number of supplemental materials depicting events that take place afterwards the end of the games including a CD drama well-nigh Haseo'southward job working for Pi while too looking after the comatose Ovan, a light novel centered on the supporting bandage, and Bee Railroad train's original video animation .hack///G.U. Returner.[71]
.hack//G.U. Concluding Recode was released for PlayStation 4 and Microsoft Windows on November ane, 2017 in Japan, and on November 3, 2017 in North America and Europe.[72] CyberConnect2 also considered a Nintendo Switch release due to widespread popularity of the system, but their offers were refused by Bandai Namco, citing costs of porting and sales prospects; Matsuyama also named the "long-continuing relationship with Sony" and series' history of exclusivity to PlayStation consoles as possible reasons.[73] The Nintendo Switch version was eventually appear in December 2021, and was released worldwide on March 10, 2022.[74]
Music [edit]
.hack//G.U. Game Music O.S.T. | |
---|---|
Soundtrack anthology by Chikayo Fukuda | |
Released | September vi, 2006 |
Genre | Video game soundtrack |
Length | Disc 1: 71:12 Disc ii: 71:56 |
Label | Victor Entertainment |
.hack//G.U. Game Music O.S.T. 2 | |
---|---|
Soundtrack album by Chikayo Fukuda | |
Released | January 24, 2007 |
Genre | Video game soundtrack |
Length | Disc ane: 71:41 Disc 2: 72:03 |
Characterization | Victor Entertainment |
.hack//G.U. Game Music O.S.T. and .hack//1000.U. Game Music O.S.T. 2 are the soundtracks for the .hack//G.U. games. The quondam contains 62 compositions from Rebirth while the latter contains 58 compositions from Reminisce and Redemption. Both soundtracks come up with a third disc with special features, such as game trailers, desktop wallpapers, and vocalism clips.[75] [76] Chikayo Fukuda returned to compose the music for the series. Mitani Tomoyo sang the main themes for the three games.[3] Patrick Gann of RPGFan commended Fukuda'south more than mature sound, noting a greater emphasis on vocal tracks than before. He praised the employ of pianoforte equally a central instrument and found this soundtrack to be more than memorable overall.[75] Gann also appreciated the wide variety of styles from "silly character themes" and "rock-hard boxing themes" to "beautiful piano solos".[76]
.hack//G.U. Game O.Southward.T.
No. | Title | Length |
---|---|---|
1. | "Championship" | 1:39 |
ii. | "Desktop" | 1:33 |
3. | "Top Folio" | one:51 |
4. | "Eternal City Mac Anu" | 2:51 |
five. | "Hy Brasail, the Island of Kings" | ii:10 |
half-dozen. | "Warring Metropolis Lumina Cloth" | 2:29 |
seven. | "Town Shop" | ane:58 |
8. | "Prairie - Clear" | 2:39 |
9. | "Prairie - Cloudy" | two:36 |
10. | "Prairie - Evening" | ii:41 |
11. | "Shinto Shrine" | 3:16 |
12. | "Cave" | 3:10 |
thirteen. | "Battle" | two:25 |
14. | "Battle Victory" | 0:51 |
15. | "Beast God Statue" | 2:xv |
xvi. | "Doppelganger" | 0:54 |
17. | "Boss Battle" | 2:32 |
18. | "Arena - Anteroom" | 1:48 |
nineteen. | "Arena - Entrance" | 1:58 |
20. | "Arena - Red Demon Palace" | 2:47 |
21. | "Arena - Victory" | 0:43 |
22. | "Canard" | 2:17 |
23. | "Raven" | ii:00 |
24. | "Kestrel" | 2:27 |
25. | "Moon Tree" | 2:46 |
26. | "Icolo" | 2:05 |
27. | "Online Jack 1" | 0:twenty |
28. | "Online Jack two" | 0:32 |
29. | "Online Jack 3" | 1:02 |
30. | "Fly, Mecha-Grunty!" | ii:12 |
31. | "Cernunnos Appears" | 1:25 |
32. | "Abyss Quest Battle" | three:46 |
33. | "Yasashii Ryoute" (English ver.) | 4:15 |
No. | Championship | Length |
---|---|---|
i. | "Dawn Flying ~Opening Loop Demo Vol. one~" | ane:53 |
2. | "Welcome to The Earth" | 1:09 |
iii. | "Are You lot a Newbie?" | 1:43 |
4. | "Terror of Death" | 2:08 |
5. | "Arche Koeln Waterfall" | i:58 |
6. | "Laughing Fangs" | ane:32 |
7. | "Expressionless Earth of Indieglut Lugh" | i:51 |
viii. | "Serpent of Lore ~Yata'south Theme~" | 1:51 |
9. | "May I Help You?" | 1:56 |
10. | "Big Sis and Me ~Sakubo's Theme~" | two:25 |
eleven. | "The Epitaph is Told ~Ovan'due south Theme~" | 2:x |
12. | "The Greatest Love ~Endrance's Theme~" | 2:10 |
thirteen. | "Sakaki of the Quango of Seven ~Sakaki'southward Theme~" | 2:30 |
14. | "Grima Raef Cathedral" | 2:21 |
xv. | "Slow Doberman ~Piros the 3rd's Theme~" | 3:22 |
16. | "A Victory That Must Be Grasped" | 2:41 |
17. | "I'thousand Right Here" | 2:49 |
xviii. | "AIDA" | 2:27 |
19. | "The Whereabouts of "Power" ~VS Tarvos~" | iii:31 |
20. | "Worried Girl" | 1:36 |
21. | "Morrigu Barrow Wall" | 2:38 |
22. | "Two People'southward Differences ~VS Magus~" | 2:51 |
23. | "To Lose Resolve" | iii:25 |
24. | ""She" ~VS Macha~" | 2:46 |
25. | "Victory Party" | 2:15 |
26. | "Honeysuckle ~Shino'due south Theme~" | 1:08 |
27. | "Everything In These Hands" | 4:04 |
28. | "Yasashii Ryoute" (Japanese ver.) | 4:14 |
29. | "Swaying Emotions" | 3:38 |
.hack//G.U. Game O.S.T. two
No. | Title | Length |
---|---|---|
1. | "Over the Mountains ~Opening Loop Demo Vol. 2~" | 2:05 |
two. | "Desert - Articulate" | two:32 |
iii. | "Desert - Cloudy" | 2:25 |
4. | "Desert - Evening" | 2:25 |
5. | "Angelic City Dol Dona" | 2:39 |
6. | "Double Prayer ~VS Gorre~" | 2:56 |
seven. | "Plummet of the Moon ~Eclipse~" | 1:45 |
8. | "Cobalt Oath ~Loonshit Holy Palace~" | 2:41 |
ix. | "Wailing Capital Wald Uberlisterin" | 2:10 |
10. | "Coite-Bodher Battlefield" | ii:45 |
11. | "To You, Dear" | iii:55 |
12. | "Saccharide Mansion Sif Berg" | ii:10 |
13. | "Our Hero! Piros the 3rd! ~Piros the third'south Theme Office 2~" | 2:19 |
14. | "Corridor" | two:24 |
15. | "The Casting Off of Ideals" | 2:31 |
16. | "Hither "I" Am" | one:59 |
17. | "Hither I Come up ~VS Innis~" | three:16 |
18. | "Briona Gwydion the Dragonbein Range" | 1:twoscore |
19. | "Inverted City Megin Fi" | 1:50 |
twenty. | "Dark Infection ~VS Corbenik~" | 2:50 |
21. | "The Whereabouts of Truth" | 4:l |
22. | "Speed-Boy" | 2:20 |
23. | "Puchi Running" | 2:06 |
24. | "Winning Cheer" | ane:07 |
25. | "Nosotros! The Grunties!!" | 2:06 |
26. | "Corking Temple of Caerleon Medb" | 2:41 |
27. | "Gob Gob Gob! ~Theme of the Golden Goblins~" | 1:29 |
28. | "Listen to What I Say! ~Negimaru'south Theme~" | one:34 |
29. | "Tactics Time" | 1:58 |
30. | "Heart of Crimson" | 1:56 |
No. | Title | Length |
---|---|---|
1. | "Eight Phases Illusions ~Opening Loop Demo Vol. 3~" | 1:48 |
2. | "No More than Shallow Dreams ~Aina's Theme~" | 2:04 |
3. | "Avatar Infinite" | 3:00 |
iv. | "Aim for the Sky ~Arena Sage Palace~" | 2:23 |
5. | "Dual City Breg Epona" | 2:56 |
6. | "A Sea of Copse" | 2:37 |
seven. | "Nobody Knows ~Zelkova's Theme~" | 1:53 |
eight. | "Chain of Fate ~VS Fidchell~" | two:l |
9. | "The Brilliant Justice Will Never Fade ~Piros the 3rd'due south Theme Office 3~" | 2:54 |
10. | "Net Slum Tartarga" | 2:xi |
xi. | "Timeless Homeland" | one:42 |
12. | "The Hope of Dawn" | two:10 |
13. | "Eight Keys" | two:fifteen |
14. | "Final Overture" | i:54 |
15. | "The Third Crisis ~VS Cubia~" | iii:24 |
16. | "Full Forcefulness ~VS Cubia Cadre~" | 2:54 |
17. | "Final Tour ~VS Frenzied Cubia Cadre~" | 3:03 |
18. | "You Were Smiling Softly" | 5:12 |
nineteen. | "Dimming Dawn" | five:39 |
xx. | "And the Bells of Fortune Ring" | i:43 |
21. | "The Path You and I Walk" | 1:12 |
22. | "To Dearest?!" | 1:xvi |
23. | "World of Sin Ran Hati" | 1:45 |
24. | "Forest of Pain" | 2:44 |
25. | "Riddle of the Creator ~Harald's Theme~" | two:42 |
26. | "Proto Gurah'southward Advent" | 2:14 |
27. | "Evil Motorcar" | 1:51 |
28. | "The Bright Justice Volition Never Fade ~Another Ver.~" (hidden track) | 4:20 |
Reception [edit]
The series has received a lukewarm reception, but positive sales figures. In 2010, CyberConnect2 announced that sales of the .hack games exceeded 3 1000000 combining both the first .hack serial and the .hack//G.U. series.[83] Last Recode sold 300,000 copies worldwide.[84] Patrick Gann of RPGFan recognized the evolution team'south efforts to address the problems of the first .hack series, succeeding in some respects and failing in others.[85] Like the first series, .hack//M.U. goes to great lengths to preserve the illusion of playing an online game, through in-game message boards and news reports, and Gann institute that these elements gave more depth to the future world he was experiencing. He found fault in the formulaic progression betwixt dungeons, checking e-mail to find the next dungeon, but the battle mechanics were a marked improvement over the original serial. Although the graphics were "spectacular", Gann criticized the express and repetitive dungeon designs.[85]
In his review of Reminisce, Gann noted the relatively good quality of the vocalisation acting, only called the translated script "hit or miss".[86] Yuri Lowenthal'southward functioning every bit Haseo was as well well received, with his acting having aged well across the years.[87] [88] [89] Minor changes to the battle system, such as being able to change weapons at any time, fabricated Reminisce 's gainsay more exciting. While Haseo was criticized for his immature personality in the first game, his development in following games has been praised.[87] [90] He concluded in Redemption that, while non perfect, the three-role format of the series was relatively more than worth it than its previous iteration.[91] Redemption has been praised for its new gameplay features although writers lamented that they became bachelor belatedly in the game.[91] [92]
Meghan Sullivan of IGN described the series equally an overall improvement over the beginning series but complained that the Avatar battles were boring and a missed opportunity for a "very cool feature".[one] She also suggested that the storyline could be streamlined by allowing e-mail access inside The World. Despite deriding the "filler" story of Rebirth, Sullivan found Reminisce to exist much more enjoyable due to its more mature storyline, citing the interactions between the cast.[93] However, she found the new Reddish VS carte game to exist as "pointless" as the Avatar battles. The overall sentiment conveyed past multiple reviewers was that the new games would entreatment to fans of the series, just would have been much improve if released as a single game.[94] [95] [96]
The drove Last Recode was better received for bringing resolution to the original trilogy. Josh Torres of RPGSite praised the main narrative and improvements to the graphics.[97] Garri Bagdasarov of PlayStation Universe lamented the lack of multifariousness in dungeons in the first title but welcomed more than replay value when facing other enemies.[98] Peter Triezenberg of RPGFan echoed these criticisms but noted that Haseo'due south graphic symbol arc was one of the strongest parts of the narrative.[99] Aarón Rodríguez of Meristation also praised the narrative but felt the graphics were still defective.[100] Ray Porreca of Destructoid liked Haseo's journey in the quaternary volume of .hack//G.U. based on the treatment of his relationships.[101] The PC port earned positive responses overall though Cody Medellin of WorthPlaying cited issues in the usage of controls and keyboard.[102] Adam Beck of Hardcore Gamer found the content aged well and fitted properly in the PC as there were no framerate drops.[103]
[edit]
Every bit part of a larger multimedia franchise, the games have inspired a diverseness of subsequent novels, manga, and film. An anime television set series set before the events of .hack//G.U. was produced by Bee Railroad train nether the championship of .hack//Roots. The series depicts Haseo's get-go experiences playing The World. It lasted for xx-vi episodes that aired in Japan between Apr 5 and September 26, 2006. .hack//Grand.U.+ serves every bit a manga adaptation of the game'south story.[104] It was published in the .hack//1000.U.: The Earth mag starting in November 2005 with art by Yuzuka Morita and story past Tatsuya Hamazaki.[105] It was collected in a full of five tankōbon volumes published by Kadokawa Shoten between June 26, 2006 and March 23, 2009.[106] [107] Tokyopop licensed the series for English language publication in June 2007 and released all of its volumes,[108] from February 12, 2008 to September one, 2009.[109] [110]
A novel series written by Tatsuya Hamazaki and illustrated by Yuzuka Morita of the same name retells the story of the games with slight modifications, such every bit depicting Epitaphs as weapons instead of physical Avatars and a further exploration Haseo's background. Four volumes were published by Kadokawa Shoten betwixt April one, 2007 and Baronial 1, 2008.[111] [112] Tokyopop published the novels in Northward America betwixt February 10, 2009 and Apr 26, 2011.[113] [114] Cyberconnect2 besides produced .hack//G.U. Trilogy, a reckoner animated film accommodation that abridges the story in order to appeal to players who practice not have the fourth dimension to play all three games.[115] The picture show was first screened in Japan in a Tokyo theater in December 2007. Bandai Visual later released it in DVD and Blu-ray format on March 25, 2008.[116] In May 2011, Bandai Entertainment announced that they licensed the film for an English release but but with Japanese audio accompanied past English subtitles on August eighteen, 2009.[117] [118] Following the closure of Bandai Amusement, Funimation announced at SDCC 2013, that they accept acquired the rights to four .hack titles including .hack//G.U. Trilogy.[119] The games' sequel is .hack//Link, a PlayStation Portable game that takes place three years in the future with a new version of The Globe.[120]
Notes [edit]
- ^ Resurrection ( 再誕 , Saetan )
- ^ The Vocalism that Thinks of You ( 君思う声 , Kimi Omou Koe )
- ^ At a Walking Pace ( 歩くような速さで , Aruku you na Hayasa de )
References [edit]
- ^ a b c d Sullivan, Meghan (October 5, 2007). ".hack//1000.U. Vol.1//Rebirth Review". IGN. Archived from the original on August 8, 2010. Retrieved August v, 2010.
- ^ a b c Sullivan, Meghan (October five, 2007). ".hack//G.U. Vol.i//Rebirth Review". IGN. Archived from the original on October 4, 2012. Retrieved September vii, 2012.
- ^ a b Athab, Majed (October five, 2007). "Much to Reminisce, Much to Anticipate". RPGamer. Archived from the original on 2013-02-02. Retrieved September 26, 2012.
- ^ a b "Review: .hack//G.U. Last Recode". Hardcore Gamer. 10 November 2017. Retrieved August 5, 2020.
- ^ CyberConnect2 (2006-10-24). Last Disc (PlayStation 2). Bandai.
Jun Bansyoya: At that place's piddling dubiousness that the 2nd Network Crisis of 2010 was a straight event of "The Earth."
- ^ CyberConnect2 (2006-10-24). Concluding Disc (PlayStation 2). Bandai.
Jun Bansyoya: Aura had finally go the ultimate A.I. She attained a wisdom beyond that of humanity, and in doing and then she formed a new arrangement, a amend organisation in which "The World" could be.
- ^ CyberConnect2 (2006-ten-24). Terminal Disc (PlayStation two). Bandai.
Jun Bansyoya: The 4-twelvemonth period between 2011 and 2014 were gilt years for "The World." ... [It] was Aura's idea, not CC Corporation'southward to create a replica of the Kite character and apply it in a promotional giveaway entrada.
- ^ CyberConnect2 (2006-10-24). Last Disc (PlayStation 2). Bandai.
Jun Bansyoya: It was thought that past sealing each piece of Morganna Factor separately into grapheme data, players could and then take control of them one at a fourth dimension.
- ^ CyberConnect2 (2006-10-24). Terminal Disc (PlayStation 2). Bandai.
Jun Bansyoya: When someone would effort to log in to "The World" using one of these characters an unbearable vertigo, nausea, and headache would paralyze him. The Morganna Gene, just as information technology had in the cases of Skeith and Sora, showed a high affinity for man minds. But maybe that was only towards the called ones.
- ^ CyberConnect2 (2006-10-24). Terminal Disc (PlayStation 2). Bandai.
Jun Bansyoya: The R.A. plan's failure and the huge burn that accompanied information technology caused over lxxx% of "The World's" data to be lost.
- ^ CyberConnect2 (2006-10-24). Terminal Disc (PlayStation two). Bandai.
Jun Bansyoya: They reasoned that instead of working towards repairing the sometime game's information, it would be a better idea to employ their resource to a new generation game. A new game project the company had dubbed "R:2."
- ^ CyberConnect2 (2006-ten-24). Terminal Disc (PlayStation ii). Bandai.
Jun Bansyoya: At least equally long as the Chosen Ones don't access The World. If they do, they may unwittingly draw Epitaphs to themselves.
- ^ CyberConnect2. .hack//1000.U. Vol. 1: Rebirth. Bandai.
Haseo: Wait, yous know Tri-Edge? / Ovan: Half dozen months now, and Shino hasn't come up dorsum to "The World" since Tri-Border killed her. Meanwhile, the real-life Shino is lying in a coma. And no one seems to know the reason why. Tri-Edge, he is not a normal PK.
- ^ Nutt, Christian (July 15, 2006). "The characters of .hack//G.U." GamesRadar. Archived from the original on June 12, 2020. Retrieved July fifteen, 2020.
- ^ CyberConnect2. .hack//One thousand.U. Vol. 1: Rebirth. Bandai.
Memoir: Y'all attacked Tri-Edge in acrimony to no avail. Tri-Border attacked you with a strange axle of lite.
- ^ CyberConnect2. .hack//G.U. Vol. ane: Rebirth. Bandai.
Memoir: Silabus and Canard are all the same treating you like a noob.
- ^ CyberConnect2. .hack//One thousand.U. Vol. ane: Rebirth. Bandai.
Yata: Afterwards all, the key that is needed to solve the riddle of AIDA, Tri-Edge, and the comatose players, is right here in this game, "The World." We share a common interest. /.../ Yata: At this point the only ones capable of combating AIDA are Epitaph users.
- ^ CyberConnect2. .hack//Chiliad.U. Vol. ane: Rebirth. Bandai.
Y'all are stopped in Mac Anu by a member of the gild Moon Tree. You come across a female person actor known as Atoli.
- ^ CyberConnect2. .hack//1000.U. Vol. one: Rebirth. Bandai.
Memoir: For a second you saw Shino in Atoli. Pull yourself together and get together the Symbol Fragments to open the door to the Beast Temple.
- ^ CyberConnect2. .hack//Grand.U. Vol. one: Rebirth. Bandai.
Haseo: Wait, no! Offset yous have to tell me about how to bring everybody back!
- ^ CyberConnect2. .hack//G.U. Vol. 2: Reminisce. Bandai.
Memoir: To find Sirius' truth, Alkaid wants you to join the Tournament with her. Entering the Tournament is the simply style to contact the AIDA-infected Sirius.
- ^ CyberConnect2. .hack//G.U. Vol. two: Reminisce. Bandai.
Memoir: Endrance came to your aid, and with his assist y'all were able to defeat the AIDA-infected Bordeaux.
- ^ CyberConnect2. .hack//Chiliad.U. Vol. 2: Reminisce. Bandai.
Memoir: You got back Atoli's Epitaph. Her wound healed on her arm.
- ^ CyberConnect2. .hack//K.U. Vol. 2: Reminisce. Bandai.
Memoir: Atoli, being controlled past Sakaki, went on a rampage with her Avatar. But you separated her from AIDA with Data Drain.
- ^ CyberConnect2. .hack//G.U. Vol. 2: Reminisce. Bandai.
Memoir: Sakaki willingly became "infected" by AIDA in guild to gain power, simply both he and his ambitions were defeated.
- ^ CyberConnect2. .hack//Grand.U. Vol. 3: Redemption. Bandai.
Memoir: Tri-Edge's identity was revealed to be your former comrade, Ovan.
- ^ CyberConnect2. .hack//G.U. Vol. 3: Redemption. Bandai.
Yata: Aye, of course. They are Aura's knights. Are these the "pursuers" Ovan mentioned? Are they the guardians of the systems? [...] Haseo: So that means they were after anomalities in the system of "The Globe." They were after AIDA, and Ovan.
- ^ CyberConnect2. .hack//G.U. Vol. iii: Redemption. Bandai.
Ovan: The Rebirth is a safety device, a fail safety really left behind by the creator of "The World", a re-initialization program. However, just the fully awakened Terror of Expiry is capable of activating it. / Haseo: Me? / Ovan: And now, I volition... release its ability throughout the Cyberspace! / ... / Ovan: AIDA hides throughout the entire network. That is the just style to erase information technology.
- ^ CyberConnect2. .hack//K.U. Vol. 3: Redemption. Bandai.
Memoir: The Rebirth eradicated AIDA by releasing a blinding light. But it also caused the emergence of Cubia, the Shadow of the Epitaphs.
- ^ CyberConnect2. .hack//G.U. Vol. 3: Redemption. Bandai.
Haseo: Shino. / Shino: Long time.
- ^ CyberConnect2. .hack//G.U. Vol. three: Redemption. Bandai.
Haseo: It was Ovan. You know. Ovan was grin. Ovan will be back someday. I really don't know how I know that. I only know he volition.
- ^ CyberConnect2. .hack//1000.U. Vol. Last Recode. Bandai.
Zelkova: Haseo. I am going to remove the seal I use on you. When your Avatar absorbed all the Epitaphs.
- ^ CyberConnect2. .hack//G.U. Vol. Concluding Recode. Bandai.
Haseo: (I finally plant him. And here of all places... Ovan. Masato Indou nevertheless lies in a coma in the real world.)
- ^ Stenbuck, Kite (August 23, 2017). "Check out what Haseo'due south 5th Form can practice in .hack//Thousand.U. Last Recode". RPGSie. Archived from the original on July 15, 2020. Retrieved July 15, 2020.
- ^ CyberConnect2. .hack//G.U. Vol. Final Recode. Bandai.
Kusabira: I am you. You are me. We are to get one. / Pi: The black AIDA possessed Ovan.
- ^ CyberConnect2. .hack//G.U. Vol. Concluding Recode. Bandai.
The Earth's coming to a close, and not fifty-fifty a unmarried shrine maiden has shown upwards! What a disappointing way to become out... If simply ane would grace the states with her perfect beauty...
- ^ CyberConnect2. .hack//G.U. Vol. Last Recode. Bandai.
Haseo: You just wanted to go on an adventure with me. Why didn't you just say it from the get-go? Nosotros're friends. It'due south not like I wouldn't have come along with you anyway.
- ^ a b ".hack//GU Interview" (in Japanese). Dengeki. 2005. Retrieved 2010-12-sixteen .
- ^ Lewis, Ed (June 4, 2004). ".back For More". IGN . Retrieved September 22, 2012.
- ^ a b ".hack//Yard.U. vol. 1//Rebirth Interview i". GameSpot. September 5, 2006. Retrieved September 12, 2012.
- ^ a b "ゲームもアニメも情報盛りだくさんの『.hack//K.U.』ファン感謝イベントが開催". Famitsu (in Japanese). Archived from the original on July 7, 2020. Retrieved July 7, 2020.
- ^ ".hack//Thousand.U." GameSpy. September 21, 2005. Archived from the original on Jan 26, 2011. Retrieved September 12, 2012.
- ^ ".hack//G.U. Vol.1 再誕". Amazon.com (in Japanese). Retrieved July 24, 2020.
- ^ ".hack//G.U. Vol.3 歩くような速さで". Amazon.com (in Japanese). Retrieved July 24, 2020.
- ^ ".hack//G.U. vol.2 君想フ声(特典無し)". Amazon.com (in Japanese). Retrieved July 24, 2020.
- ^ ".hack//Chiliad.U. Vol. 1: Rebirth". IGN. Archived from the original on July 25, 2020. Retrieved July 24, 2020.
- ^ ".hack//Chiliad.U. Vol. 2: Reminisce". IGN. Archived from the original on July 25, 2020. Retrieved July 24, 2020.
- ^ ".hack//G.U. Vol.3: Redemption". IGN. Archived from the original on July 25, 2020. Retrieved July 24, 2020.
- ^ a b Nix (2005-09-15). "TGS 2005: .hack//GU Update". IGN. Archived from the original on 2009-10-03. Retrieved 2010-08-05 .
- ^ ".hack//M.U." GameSpy. September 21, 2005. Archived from the original on March one, 2011. Retrieved September 12, 2012.
- ^ Gann, Patrick (2005-05-nineteen). "E3: Bandai Reveals .hack//Yard.U." RPGFan. Archived from the original on December 16, 2011. Retrieved August 5, 2010.
- ^ Haynes, Jeff (2006-05-02). "Pre-E3 2006: .hack// G.U. Hands-on". IGN. Archived from the original on 2011-06-29. Retrieved 2010-08-05 .
- ^ Hatfield, Daemon (September xviii, 2006). ".hack//1000.U. Vol.one Gets Birthdate, Special Ed". IGN. Archived from the original on June 29, 2011. Retrieved August 5, 2010.
- ^ a b c "松山洋による20,000文字手記"「.hack//Thousand.U.」全記録"後編【2】". CyberConnect2 . Retrieved June xiii, 2020.
- ^ "【インタビュー】『.hack//Yard.U.』発表10周年、CC2松山洋に"続編の可能性"を訊いた". Excite. Archived from the original on July iii, 2020. Retrieved July three, 2020.
- ^ "『.hack』シリーズの歩みを松山洋氏&内山大輔氏が振り返る! "『.hack//FanBook』発売記念トークショー"リポート". Famitsu . Retrieved June 13, 2020.
- ^ a b "Reminiscing On .hack//Thou.U. With CyberConnect2's Hiroshi Matsuyama". Siliconera. ten November 2017. Retrieved June 6, 2020.
- ^ "CyberConnect2(EN)". CyberConnect2. Facebook. Archived from the original on 2022-02-26. Retrieved June 26, 2020.
- ^ Nutt, Christian (September 6, 2006). "The minds backside .hack//Chiliad.U." GamesRadar . Retrieved June 14, 2020.
- ^ "資料と共に振り返る「.hack」の11年。松山&新里氏が当時を語る「『.hack』シリーズ完全設定資料集」発売記念トーク&サイン会レポート". 4Gamer (in Japanese). Archived from the original on June 6, 2020. Retrieved July 14, 2020.
- ^ "【インタビュー】『.hack//G.U.』発表10周年、CC2松山洋に"続編の可能性"を訊いた". Excite (in Japanese). Archived from the original on July 3, 2020. Retrieved July iii, 2020.
- ^ "【インタビュー】『.hack//Yard.U.』発表10周年、CC2松山洋に"続編の可能性"を訊いた". Excite (in Japanese). Archived from the original on July v, 2020. Retrieved July 3, 2020.
- ^ "「LieN-リアン-」10周年記念ライブ「.hack//追奏」レポート。川澄綾子さん,小林沙苗さんら出演声優陣による生アテレコも". 4Gamer (in Japanese). Archived from the original on July 7, 2020. Retrieved July 7, 2020.
- ^ "夜の池袋に"ハセヲ"現る——「.hack//K.U.TRILOGY」第2回舞台挨拶をレポート!". Dengeki Online. Archived from the original on July 22, 2020. Retrieved July 21, 2020.
- ^ ".hack//G.U. Vol. iii: Redemption Interview". IGN. August 29, 2007. Archived from the original on Feb 23, 2014. Retrieved September 12, 2012.
- ^ ".hack//One thousand.U. Concluding Recode Brings Enough Of System Changes Forth With Visual Improvements". Siliconera. Archived from the original on June 13, 2017. Retrieved June 13, 2017.
- ^ "Reminiscing On .hack//Yard.U. With CyberConnect2'due south Hiroshi Matsuyama". Siliconera. 10 Nov 2017. Retrieved July 7, 2020.
- ^ ".hack//G.U. Final Recode's Crook Style Gives People Options". Siliconera. 10 Nov 2017. Archived from the original on July five, 2020. Retrieved July 5, 2020.
- ^ ".hack//Thou.U. Last Recode Video Comparison Shows the Visual Upgrades". PlayStation Life Way. September 22, 2017. Archived from the original on July 7, 2020. Retrieved July seven, 2020.
- ^ ".hack//Thou.U. Last Recode'south Fourth Book Ties Up Loose Ends". Siliconera. 3 November 2017. Retrieved July 5, 2020.
- ^ ".hack//G.U. Terminal Recode PREMIUM EDITION". CDJapan. Archived from the original on July 27, 2020. Retrieved July 5, 2020.
- ^ ".hack//G.U. Last Recode launches November 3 in Europe". Gematsu. August 29, 2017. Retrieved Dec two, 2021.
- ^ @NE_Brian (September 2, 2020). "CyberConnect2 wants to release .hack//G.U. Last Recode on Switch, simply Bandai Namco is hesitant". NintendoEverything . Retrieved December ii, 2021.
- ^ ".hack//G.U. Terminal Recode coming to Switch on March 10, 2022". Gematsu. December 2, 2021. Retrieved December 2, 2021.
- ^ a b Gann, Patrick. ".hack//G.U. Game Music O.S.T." RPGFan. Archived from the original on 2010-12-01. Retrieved 2010-08-24 .
- ^ a b Gann, Patrick. ".hack//G.U. Game Music O.S.T. 2". RPGFan. Archived from the original on 2010-01-ten. Retrieved 2010-08-24 .
- ^ ".hack//M.U. vol. 1//Rebirth for PlayStation 2 Reviews". Metacritic. CBS Interactive. Archived from the original on December 21, 2018. Retrieved September 20, 2018.
- ^ ".hack//Chiliad.U. vol. 2//Reminisce for PlayStation 2 Reviews". Metacritic. CBS Interactive. Archived from the original on October 6, 2018. Retrieved September twenty, 2018.
- ^ ".hack//Grand.U. vol. 3//Redemption for PlayStation 2 Reviews". Metacritic. CBS Interactive. Archived from the original on September 26, 2018. Retrieved September twenty, 2018.
- ^ ".hack//G.U. Last Recode for PC Reviews". Metacritic. CBS Interactive. Archived from the original on September 26, 2018. Retrieved September 20, 2018.
- ^ ".hack//One thousand.U. Last Recode for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on September 26, 2018. Retrieved September 20, 2018.
- ^ ".hack//K.U. Last Recode for Switch Reviews". Metacritic . Retrieved April 5, 2022.
- ^ "CyberConnect2 English site". CyberConnect2. Archived from the original on 2010-04-14. Retrieved August 5, 2010.
- ^ ".hack//Thou.U. Last Recode Reaches 300,000 In Worldwide Shipments And Digital Sales". Siliconera. Oct 29, 2018. Archived from the original on July 5, 2020. Retrieved July 4, 2020.
- ^ a b Gann, Patrick (November 15, 2006). ".hack//Chiliad.U. Vol.i//Rebirth". RPGFan. Archived from the original on Jan 10, 2010. Retrieved August five, 2010.
- ^ Gann, Patrick (July 1, 2007). ".hack//Yard.U. Vol.2//Reminisce". RPGFan. Archived from the original on January 10, 2010. Retrieved 2010-08-05 .
- ^ a b Ouden, Adriann den. ".hack//Grand.U. Vol. 2//Reminisce - Staff Review". RPGamer. Archived from the original on October 10, 2012. Retrieved September 28, 2012.
- ^ Jay, Mitch (Apr 9, 2018). ".hack//G.U. Last Recode Review (PS4)". Rice Digital. Archived from the original on July 7, 2020. Retrieved July vi, 2020.
- ^ Ouden, Adriaan (April 9, 2018). ".hack//M.U. Vol. 3: Redemption - Staff Review". RPGamer. Archived from the original on July 8, 2020. Retrieved July 7, 2020.
- ^ ".hack//Chiliad.U. Last Recode". RPGFan. Archived from the original on June 12, 2020. Retrieved June 12, 2020.
- ^ a b Gann, Patrick (2007-09-25). ".hack//G.U. Vol.3//Redemption". RPGFan. Archived from the original on 2010-12-06. Retrieved 2010-08-05 .
- ^ Ouden, Adriann den. ".hack//Chiliad.U. Vol. three//Redemption - Staff Review". RPGamer. Archived from the original on October 14, 2012. Retrieved September 28, 2012.
- ^ Sullivan, Meghan (2007-x-05). ".hack//Grand.U. Vol.2//Reminisce Review". IGN. Archived from the original on iv July 2010. Retrieved August 5, 2010.
- ^ ".hack//G.U. Vol. 1: Rebirth Review". PSM: 82. Dec 2006.
- ^ Barnholt, Ray (May 11, 2007). ".hack//Thou.U. Vol. 2: Reminisce". 1UP.com. Archived from the original on July 15, 2007. Retrieved Baronial 5, 2010.
- ^ Joynt, Patrick (September 17, 2007). ".hack//1000.U. Vol. iii: Redemption". GameSpy. Archived from the original on July xi, 2011. Retrieved August 5, 2010.
- ^ Torres, Josh (November 5, 2017). "Game Info.hack//G.U. Last Recode Review". RPGSite. Archived from the original on July 4, 2019. Retrieved July 4, 2020.
- ^ ".hack//Grand.U. Last Recode Review". PlayStation Universe. November 5, 2017. Archived from the original on July 5, 2020. Retrieved July 4, 2020.
- ^ Triezenberg, Peter (December 13, 2017). ".hack//G.U. Last Recode". RPGFan. Archived from the original on June 12, 2020. Retrieved July 4, 2020.
- ^ Rodríguez, Aarón (November 28, 2017). ".hack//One thousand.U. Last Recode". Meristation (in Spanish). Archived from the original on July 5, 2020. Retrieved July 4, 2020.
- ^ Porreca, Ray (Nov 16, 2017). "Review: .hack//G.U. Last Recode". Destructoid. Archived from the original on July 24, 2020. Retrieved June 12, 2020.
- ^ Medellin, Cody (Jan 15, 2018). "PC Review - '.hack//G.U. Last Recode". WorthPlaying. Archived from the original on July 24, 2020. Retrieved July 24, 2020.
- ^ Beck, Adam (November 10, 2017). "PC Review - '.hack//G.U. Final Recode". Hardcore Gamer. Archived from the original on July 24, 2020. Retrieved July 24, 2020.
- ^ Smith, Lesley. ".hack//GU+". Newtype U.s.a.. 7 (2) p. 103. Feb 2008. ISSN 1541-4817.
- ^ ".hack//GU manga". Anime News Network. October 25, 2005. Archived from the original on October 6, 2009. Retrieved September 6, 2012.
- ^ ".hack//Thou.U.+ 1" (in Japanese). Kadokawa Shoten. Retrieved September 6, 2012.
- ^ ".hack//G.U.+ 6" (in Japanese). Kadokawa Shoten. Retrieved September 6, 2012.
- ^ "Tokyopop Confirms 38 Upcoming Manga, Manhwa, Novels". Anime News Network. June 18, 2007. Archived from the original on March 18, 2009. Retrieved September 6, 2012.
- ^ Hamazaki, Tatsuya; Morita, Yuzuka (12 February 2008). .hack//G.U.+ Volume 1 (five. 1). ISBN978-1427806352.
- ^ Hamazaki, Tatsuya; Morita, Yuzuka (September 2009). .hack//M.U.+ Volume 5. ISBN978-1427817105.
- ^ ".hack//Grand.U. 1" (in Japanese). Kadokawa Shoten. Archived from the original on February 23, 2010. Retrieved September half-dozen, 2012.
- ^ ".hack//Thousand.U. four" (in Japanese). Kadokawa Shoten. Archived from the original on February 23, 2010. Retrieved September half-dozen, 2012.
- ^ Hamazaki, Tatsuya (x February 2009). .hack// G.U. (novel) Volume 1: The Terror of Expiry. ISBN978-1427813817.
- ^ Hamazaki, Tatsuya; Collinge, Gemma (2011). .hack// One thousand.U. (novel) Volume iv. ISBN978-1427815255.
- ^ "●松山 洋氏が語る『.hack//M.U. TRILOGY』". Famitsu. Archived from the original on June 14, 2020. Retrieved June thirteen, 2020.
- ^ ".hack//Grand.U. TRILOGY Blu-ray". 25 March 2008. Retrieved September ten, 2012.
- ^ "Bandai Entertainment Adds .hack//G.U. Trilogy Anime". Animenewsnetwork. Archived from the original on 22 July 2011. Retrieved 2011-05-19 .
- ^ ".hack//G.U. Trilogy". Amazon . Retrieved September 7, 2012.
- ^ "Funimation Adds four .hack Anime". Anime News Network. Retrieved 19 July 2013.
- ^ ".hack//Link". RPGLand. Jan 31, 2011. Archived from the original on July 25, 2020. Retrieved July 24, 2020.
External links [edit]
- Official website (Japanese)
- Official archived website (Japanese)
Source: https://en.wikipedia.org/wiki/.hack//G.U.
0 Response to "Hack Gu Last Recode Ps4 Gameplay"
Post a Comment